[up_sect_firsta_fn2000] cost = 3720 value = +10 condition_shot_dec = -0.0001 condition_queue_shot_dec = -0.0001 misfire_start_prob = -0.001 misfire_end_prob = -0.016 inv_weight = +0.1 [up_sect_firstc_fn2000] cost = 3860 value = +10 condition_shot_dec = -0.0001 condition_queue_shot_dec = -0.0001 misfire_start_prob = -0.002 misfire_end_prob = -0.016 inv_weight = +0.1 [up_sect_firstd_fn2000] cost = 4980 value = +10 bullet_speed = +90 fire_dispersion_base = -0.002 inv_weight = +0.1 [up_sect_firste_fn2000] cost = 4460 value = +25 crosshair_inertion = -1.5 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.75 PDM_disp_accel_factor = -0.75 inv_weight = +0.05 [up_sect_firstf_fn2000] cost = 4890 value = +30 fire_dispersion_base = -0.045 inv_weight = +0.12 [up_sect_secona_fn2000] cost = 4890 value = +10 bullet_speed = +90 fire_dispersion_base = -0.002 inv_weight = +0.1 [up_sect_seconc_fn2000] cost = 5680 value = +15 bullet_speed = +135 fire_dispersion_base = -0.01 inv_weight = +0.2 [up_sect_second_fn2000] cost = 5690 value = +5 rpm = +42 inv_weight = +0.1 [up_sect_secone_fn2000] cost = 5460 value = +30 fire_dispersion_base = -0.045 inv_weight = +0.15 [up_sect_seconf_fn2000] cost = 5980 value = -10 cam_dispersion = -0.078 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.199 zoom_cam_dispersion = -0.068 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.184 inv_weight = +0.21 [up_sect_thirda_fn2000] cost = 6890 value = -10 cam_dispersion = -0.078 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.199 zoom_cam_dispersion = -0.068 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.184 inv_weight = +0.1 [up_sect_thirdc_fn2000] cost = 6620 value = +20 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.002 misfire_end_prob = -0.016 inv_weight = +0.12 [up_sect_thirdd_fn2000] cost = 5840 value = +20 fire_dispersion_base = -0.03 inv_weight = +0.15 [up_sect_thirde_fn2000] cost = 6780 value = +10 rpm = +85 inv_weight = +0.2 [up_sect_thirdf_fn2000] cost = 6950 value = +15 bullet_speed = +135 fire_dispersion_base = -0.01 inv_weight = +0.14 [up_sect_fourta_fn2000] cost = 1500 scope_zoom_factor = -45 [up_sect_fourtc_fn2000] cost = 7000 scope_dynamic_zoom = on [up_sect_fourte_fn2000] ;Тепловизор ;------------------ cost = 10000 scope_alive_detector = scope_detector ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_fn2000] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_fn2000 section = up_sect_firsta_fn2000 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a2_name description = st_up_auto_a2_descr icon = ui_inGame2_upgrade_FT200M_1 [up_firstc_fn2000] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_fn2000 section = up_sect_firstc_fn2000 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_FT200M_2 [up_firstd_fn2000] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_fn2000 section = up_sect_firstd_fn2000 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b2_name description = st_up_auto_b2_descr icon = ui_inGame2_upgrade_FT200M_3 [up_firste_fn2000] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_fn2000 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c6_name description = st_up_auto_c6_descr icon = ui_inGame2_upgrade_FT200M_4 [up_firstf_fn2000] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_fn2000 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_FT200M_5 [up_secona_fn2000] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_fn2000 section = up_sect_secona_fn2000 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a2_name description = st_up_zat_a2_descr icon = ui_inGame2_upgrade_FT200M_6 [up_seconc_fn2000] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_fn2000 section = up_sect_seconc_fn2000 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b5_name description = st_up_zat_b5_descr icon = ui_inGame2_upgrade_FT200M_7 [up_second_fn2000] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_fn2000 section = up_sect_second_fn2000 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b6_name description = st_up_zat_b6_descr icon = ui_inGame2_upgrade_FT200M_8 [up_secone_fn2000] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_fn2000 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c5_name description = st_up_zat_c5_descr icon = ui_inGame2_upgrade_FT200M_9 [up_seconf_fn2000] scheme_index = 2, 3 effects = section = up_sect_seconf_fn2000 property = prop_recoil known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c1_name description = st_up_zat_c1_descr icon = ui_inGame2_upgrade_FT200M_10 [up_thirda_fn2000] scheme_index = 0, 2 effects = up_gr_thirdcd_fn2000 section = up_sect_thirda_fn2000 property = prop_recoil known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a3_name description = st_up_ret_a3_descr icon = ui_inGame2_upgrade_FT200M_11 [up_thirdc_fn2000] scheme_index = 1, 4 effects = up_gr_thirdef_fn2000 section = up_sect_thirdc_fn2000 property = prop_reliability known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b1_name description = st_up_ret_b1_descr icon = ui_inGame2_upgrade_FT200M_12 [up_thirdd_fn2000] scheme_index = 1, 5 effects = up_gr_thirdef_fn2000 section = up_sect_thirdd_fn2000 property = prop_dispersion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_FT200M_13 [up_thirde_fn2000] scheme_index = 2, 4 effects = section = up_sect_thirde_fn2000 property = prop_rpm known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c3_name description = st_up_ret_c3_descr icon = ui_inGame2_upgrade_FT200M_14 [up_thirdf_fn2000] scheme_index = 2, 5 effects = section = up_sect_thirdf_fn2000 property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_FT200M_15 [up_fourta_fn2000] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_fn2000 section = up_sect_fourta_fn2000 property = prop_scope_8x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = str_up_integrated_scope_8x description = str_up_integrated_scope_8x_descr icon = ui_inGame2_upgrade_f2000_8x ;weapon specific [up_fourtc_fn2000] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_fn2000 section = up_sect_fourtc_fn2000 property = prop_scope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_f2000_variable_zoom ;weapon specific [up_fourte_fn2000] scheme_index = 2, 6 known = 1 effects = section = up_sect_fourte_fn2000 property = prop_autolockscope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c1_name description = st_up_opt_c1_descr icon = ui_inGame2_upgrade_f2000_hax ;weapon specific ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_fn2000] elements = up_firsta_fn2000 [up_gr_firstcd_fn2000] elements = up_firstc_fn2000, up_firstd_fn2000 [up_gr_firstef_fn2000] elements = up_firste_fn2000, up_firstf_fn2000 [up_gr_seconab_fn2000] elements = up_secona_fn2000 [up_gr_seconcd_fn2000] elements = up_seconc_fn2000, up_second_fn2000 [up_gr_seconef_fn2000] elements = up_secone_fn2000, up_seconf_fn2000 [up_gr_thirdab_fn2000] elements = up_thirda_fn2000 [up_gr_thirdcd_fn2000] elements = up_thirdc_fn2000, up_thirdd_fn2000 [up_gr_thirdef_fn2000] elements = up_thirde_fn2000, up_thirdf_fn2000 [up_gr_fourtab_fn2000] elements = up_fourta_fn2000 [up_gr_fourtcd_fn2000] elements = up_fourtc_fn2000 [up_gr_fourtef_fn2000] elements = up_fourte_fn2000