
[up_sect_firsta_fn2000]
cost                                     = 3720
value                                    = +10

condition_shot_dec                       = -0.0001
condition_queue_shot_dec                 = -0.0001
misfire_start_prob                       = -0.001
misfire_end_prob                         = -0.016
inv_weight                               = +0.1

[up_sect_firstc_fn2000]
cost                                     = 3860
value                                    = +10

condition_shot_dec                       = -0.0001
condition_queue_shot_dec                 = -0.0001
misfire_start_prob                       = -0.002
misfire_end_prob                         = -0.016
inv_weight                               = +0.1

[up_sect_firstd_fn2000]
cost                                     = 4980
value                                    = +10
bullet_speed                             = +90
fire_dispersion_base                     = -0.002
inv_weight                               = +0.1

[up_sect_firste_fn2000]
cost                                     = 4460
value                                    = +25
crosshair_inertion                       = -1.5
PDM_disp_base                            = -0.2
PDM_disp_vel_factor                      = -0.75
PDM_disp_accel_factor                    = -0.75
inv_weight                               = +0.05

[up_sect_firstf_fn2000]
cost                                     = 4890
value                                    = +30
fire_dispersion_base                     = -0.045

inv_weight                               = +0.12

[up_sect_secona_fn2000]
cost                                     = 4890
value                                    = +10
bullet_speed                             = +90
fire_dispersion_base                     = -0.002
inv_weight                               = +0.1

[up_sect_seconc_fn2000]
cost                                     = 5680
value                                    = +15
bullet_speed                             = +135
fire_dispersion_base                     = -0.01
inv_weight                               = +0.2

[up_sect_second_fn2000]
cost                                     = 5690
value                                    = +5
rpm                                      = +42
inv_weight                               = +0.1

[up_sect_secone_fn2000]
cost                                     = 5460
value                                    = +30
fire_dispersion_base                     = -0.045

inv_weight                               = +0.15

[up_sect_seconf_fn2000]
cost                                     = 5980
value                                    = -10
cam_dispersion                           = -0.078
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.199 
zoom_cam_dispersion                      = -0.068
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.184
inv_weight                               = +0.21

[up_sect_thirda_fn2000]
cost                                     = 6890
value                                    = -10
cam_dispersion                           = -0.078
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.199 
zoom_cam_dispersion                      = -0.068
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.184
inv_weight                               = +0.1

[up_sect_thirdc_fn2000]
cost                                     = 6620
value                                    = +20

condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002
misfire_start_prob                       = -0.002
misfire_end_prob                         = -0.016 
inv_weight                               = +0.12

[up_sect_thirdd_fn2000]
cost                                     = 5840
value                                    = +20
fire_dispersion_base                     = -0.03

inv_weight                               = +0.15

[up_sect_thirde_fn2000]
cost                                     = 6780
value                                    = +10
rpm                                      = +85
inv_weight                               = +0.2

[up_sect_thirdf_fn2000]
cost                                     = 6950
value                                    = +15
bullet_speed                             = +135
fire_dispersion_base                     = -0.01
inv_weight                               = +0.14

[up_sect_fourta_fn2000]
cost		      		= 1500

scope_zoom_factor       = -45


[up_sect_fourtc_fn2000]
cost								= 7000

scope_dynamic_zoom					= on

[up_sect_fourte_fn2000]
;Тепловизор
;------------------
cost		      		= 10000

scope_alive_detector = scope_detector

;----------------------------------------------------------------------------------------------------------------------
[up_firsta_fn2000]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_fn2000
section                                  = up_sect_firsta_fn2000
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_a2_name
description                              = st_up_auto_a2_descr
icon                                     = ui_inGame2_upgrade_FT200M_1


[up_firstc_fn2000]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_fn2000
section                                  = up_sect_firstc_fn2000
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_b1_name
description                              = st_up_auto_b1_descr
icon                                     = ui_inGame2_upgrade_FT200M_2

[up_firstd_fn2000]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_fn2000
section                                  = up_sect_firstd_fn2000
property                                 = prop_bullet_speed

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_b2_name
description                              = st_up_auto_b2_descr
icon                                     = ui_inGame2_upgrade_FT200M_3

[up_firste_fn2000]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_fn2000
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c6_name
description                              = st_up_auto_c6_descr
icon                                     = ui_inGame2_upgrade_FT200M_4


[up_firstf_fn2000]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_fn2000
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c5_name
description                              = st_up_auto_c5_descr
icon                                     = ui_inGame2_upgrade_FT200M_5

[up_secona_fn2000]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_fn2000
section                                  = up_sect_secona_fn2000
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here_h
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_a2_name
description                              = st_up_zat_a2_descr
icon                                     = ui_inGame2_upgrade_FT200M_6

[up_seconc_fn2000]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_fn2000
section                                  = up_sect_seconc_fn2000
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b5_name
description                              = st_up_zat_b5_descr
icon                                     = ui_inGame2_upgrade_FT200M_7

[up_second_fn2000]
scheme_index                             = 1, 3
known                                    = 1
effects                                  = up_gr_seconef_fn2000
section                                  = up_sect_second_fn2000
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b6_name
description                              = st_up_zat_b6_descr
icon                                     = ui_inGame2_upgrade_FT200M_8

[up_secone_fn2000]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_secone_fn2000
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_c5_name
description                              = st_up_zat_c5_descr
icon                                     = ui_inGame2_upgrade_FT200M_9

[up_seconf_fn2000]
scheme_index                             = 2, 3
effects                                  =
section                                  = up_sect_seconf_fn2000
property                                 = prop_recoil
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_c1_name
description                              = st_up_zat_c1_descr
icon                                     = ui_inGame2_upgrade_FT200M_10

[up_thirda_fn2000]
scheme_index                             = 0, 2
effects                                  = up_gr_thirdcd_fn2000
section                                  = up_sect_thirda_fn2000
property                                 = prop_recoil
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_a3_name
description                              = st_up_ret_a3_descr
icon                                     = ui_inGame2_upgrade_FT200M_11

[up_thirdc_fn2000]
scheme_index                             = 1, 4
effects                                  = up_gr_thirdef_fn2000
section                                  = up_sect_thirdc_fn2000
property                                 = prop_reliability
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_b1_name
description                              = st_up_ret_b1_descr
icon                                     = ui_inGame2_upgrade_FT200M_12


[up_thirdd_fn2000]
scheme_index                             = 1, 5
effects                                  = up_gr_thirdef_fn2000
section                                  = up_sect_thirdd_fn2000
property                                 = prop_dispersion
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_b3_name
description                              = st_up_ret_b3_descr
icon                                     = ui_inGame2_upgrade_FT200M_13


[up_thirde_fn2000]
scheme_index                             = 2, 4
effects                                  =
section                                  = up_sect_thirde_fn2000
property                                 = prop_rpm
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_c3_name
description                              = st_up_ret_c3_descr
icon                                     = ui_inGame2_upgrade_FT200M_14

[up_thirdf_fn2000]
scheme_index                             = 2, 5
effects                                  =
section                                  = up_sect_thirdf_fn2000
property                                 = prop_bullet_speed
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_c1_name
description                              = st_up_ret_c1_descr
icon                                     = ui_inGame2_upgrade_FT200M_15

[up_fourta_fn2000]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_fn2000
section                 = up_sect_fourta_fn2000
property                = prop_scope_8x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = str_up_integrated_scope_8x
description             = str_up_integrated_scope_8x_descr
icon                    = ui_inGame2_upgrade_f2000_8x					;weapon specific


[up_fourtc_fn2000]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_fn2000
section                 = up_sect_fourtc_fn2000
property                = prop_scope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c3_name
description             = st_up_opt_c3_descr
icon                    = ui_inGame2_upgrade_f2000_variable_zoom 		;weapon specific

[up_fourte_fn2000]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fourte_fn2000
property                = prop_autolockscope 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c1_name
description             = st_up_opt_c1_descr
icon                    = ui_inGame2_upgrade_f2000_hax				;weapon specific









;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_fn2000]
elements                                 = up_firsta_fn2000

[up_gr_firstcd_fn2000]
elements                                 = up_firstc_fn2000, up_firstd_fn2000

[up_gr_firstef_fn2000]
elements                                 = up_firste_fn2000, up_firstf_fn2000

[up_gr_seconab_fn2000]
elements                                 = up_secona_fn2000

[up_gr_seconcd_fn2000]
elements                                 = up_seconc_fn2000, up_second_fn2000

[up_gr_seconef_fn2000]
elements                                 = up_secone_fn2000, up_seconf_fn2000

[up_gr_thirdab_fn2000]
elements                                 = up_thirda_fn2000

[up_gr_thirdcd_fn2000]
elements                                 = up_thirdc_fn2000, up_thirdd_fn2000

[up_gr_thirdef_fn2000]
elements                                 = up_thirde_fn2000, up_thirdf_fn2000

[up_gr_fourtab_fn2000]
elements                = up_fourta_fn2000

[up_gr_fourtcd_fn2000]
elements                = up_fourtc_fn2000

[up_gr_fourtef_fn2000]
elements                = up_fourte_fn2000
